14.2.11

Gaming Update!:

Alright guys so keeping to my promise and updating the page, I am bringing another gaming update from the CyberCow team. So as you know We added a good friend of ours Jorge Santoyo to the group, and he pleasured us with a new game idea that we are currently working on. The game is a classic arcade style called...well i don't really remember what its called...Fail..ANYWAYS..The game is about cops and robbers and you play A. either the cop or B. the robber. the games going to sport a lot more creativity than the last (or ill make sure of that!). We've already started working on it with Michael Burnley as the artists, Jose Nasser as the AI programmer, Jorge Santoyo as the game designer, and Markise Gladney(me :) as the game play programmer. I think we plan on finishing this by early march school just started back up so we are taxed and kind of busy, but that's not going to be the death of us this time! So keep a look out and i'll be sure to keep updating probably going to put a video up of the next time we are all together or of work. We'll see. Til next time!

20.1.11

OH I FORGOT!!!

We plan on getting a real website up soon! We'll have all our games on it, updates, resumes(for those business types ^_^), videos of us, and much more! So be on the look out!

Game Update

Okay, so it's been awhile since we've posted anything on here. I finally understand when websites are stagnant for a few months, I used to be mad, but life happens :P. For that we are sorry to anyone who was actually following us, and reading what we had to say.

Anyways we've been working on a new game called Bitter Lemon. You play as a lemon that's, well...bitter, and you walk around town spitting you're acidic juices at people. We're pretty much done with the game (I myself just have to sprite the last character and the background, and we'll be done...don't tell my team that ^_^). I guess You guys will be able to play it soon by the end of January.

In all honesty the plans we had for this game were a lot bigger than the game turned out to be, but with procrastination a project that should have taken 3 weeks tops spread over a span of 3 months. So in a rush to get it done by the end of January, so we don't get hit in the balls, We simplified the game below expectations. But it's a learning experience that we have grown from, and are now a lot more organized because of.

More good news; as we are wrapping up Bitter Lemon, we're starting on a new project. Of course we will post updates of this one has we go, I might even put up a few videos of myself and team talking about the process... :O shocked I know right?... But even if its just me on here, I promise that I'll keep you guys current :)

With Sincerest Appreciation,


- Lingai

22.2.10

I have no mouth and I must scream! (unfinished)

I'm currently playing through an awesome little game called I Have No Mouth and I Must Scream. It's a point n' click, adventure game from the early '90's based on Harlan Ellison's short story of the same name. It's a truly cerebral and upsetting game, touching on a couple of very mature topics including rape, murder, and cannibalism.

You take control of one of the five tormented humans AM has kept alive at a time and are forced into a realm built as a personal Hell for each individual you control. As each human has been kept alive over the course of 109 years, they have in some ways forgotten their old lives and revert to purely animalistic behaviors during the course of the play-through.

Though limited by the choices laid out for you, you are often made to make unsettling and sometime immoral decisions in order to deal with your character's fatal flaw.

Sometimes, you hate the people you play as and other times not so much. But I've found that the hellish environment each is made to deal with bother me even more.

More on this later. Gotta get to class.

Back in the Saddle!

We haven't done anything to the blog for awhile, so I'm writing the first post of the new year! I'm excited to tell you that we're building a littlebigplanet level and its going really, really well. It's inspired by Dante Aligheri's Inferno with our own little spin on it. Its a huge project, spanning three levels worth of stuff, but we're making some awesome progress. I'd say we are about halfway done on the first of the three levels.

Also, as my own little side project, I'm building us a portfolio site to show off all that refined, Cybercow crap we put out. Not only will it have links to any and all future LBP levels we make, but also to the games we currently have in progress: Brother and an untitled game we'll refer to as Desert RPG (which is, an RPG set in the desert.)

As for our Raiden-esque topdown shooter, Brother...well, that's on indefinite hold. We'll come back to it, though!

23.11.09

CDX: the game


So i was on google, bored, and decided look up "beautiful flash game" for some inspiration and ideas. Random? Yes, random indeed. So the first think i came across was this game called CDX.
I went to the site and a cinematic, live-action scene started to play of a doctor drawing blood and conducting surgery, and a man on a motorcycle crashing. This, what i guess was the first chapter, was called amnesia. When you finally gain control you are in a room and control a guy in a wheel chair by clicking on press-able objects. The game had stunning graphics and details, but it played out like a mystery, so i ended up exploring for about 5 minutes or so lol. But for any of you that want to check it out, it looks, really good, like it has an above average story and may keep you hooked by the details and findings. It even had a very realistic, working phone, that of coursed only worked if you knew the phone numbers of people in the game :P, but most of the object preformed their task as they would in the real world, which i thought was pretty neat. So if you're into mystery games, movies, elaborate story lines, and engaging realism and detail then this game is for you. Links at the bottom :)


CDX

22.10.09

CBP Quote #4: "when falling, most of the time ,leaning in that direction, even though it seems illogical keeps you in balance "